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Thread: Going to attempt to get funding for a new skate game. not skate 4.

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  1. #1
    Blazing a Trail
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    Quote Originally Posted by Legba View Post
    Hell yeah! That would be the perfect way for them to make up for never making a sequel to Thrasher: Skate & Destroy!

    Rockstar isnt the mind behind thrasher, they're just the publisher

    just like black box is the mind behind .skate, not EA
    Last edited by EternalRewind; 12-07-2012 at 04:57 AM.

  2. #2
    Blazing a Trail Legba's Avatar
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    Quote Originally Posted by EternalRewind View Post
    Rockstar isnt the mind behind thrasher, their just the publisher

    just like black box is the mind behind .skate, not EA
    Thanks, now I know what a developer is! lol.
    Well, then I vote for the team behind thrasher (if they haven't disbanded too). Those folks had a good feel for realistic skating.
    I got that Fluckin' Love

  3. #3
    better than you i am a snail's Avatar
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    Quote Originally Posted by Legba View Post
    Thanks, now I know what a developer is! lol.
    Well, then I vote for the team behind thrasher (if they haven't disbanded too). Those folks had a good feel for realistic skating.
    z-axis has been dead for a few years now

    i'd be okay with some other rockstar studio though, north or whatever.

  4. #4
    Amateur Flucker Boris Magee's Avatar
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    I'm going to be honest. I don't care at all about soundtrack, customization, grip tape, breaking boards, kinect or multiplayer features.
    The sole factor that keeps me playing the Skate games is the engine. Nothing else.
    Obviously there exist other important factors (mainly Park Editor and a well designed city), but that is it. The engine has to be precise, flexible and nuanced much like the Skate games today. One must never learn sight of that.

  5. #5
    Fluckit Master
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    Make some rails sticky....or beat up ledges
    www.youtube.com/IstabbeDaman


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    Quote Originally Posted by rzrfvr View Post
    CAP is a monster and not everyone can learn all the tricks just like the graphics creator.
    Quote Originally Posted by Wiltzuh View Post
    I skate unrealistic in real life...i just learned ungrindables at my local park !

  6. #6
    Yes You Can! Dead_Head's Avatar
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    - LONG BOARDS
    - SWAG
    - NO HARDCORE
    - MORE MEGA
    - MORE GLITCHES
    - ROLLERBLADES
    - SCOOTERS (OBVI LOL XD)
    THUMBS UP SO HE CAN SEE


    but srsly we should all make a pact that if we win the lottery we fund a new game... anyways

    My Ideas:
    - Make a PC version (graphics, mods, custom maps etc)
    I think a slider adjustment system for physics would be good instead of picking a difficuty. I.e. dialied in Adjustments for floatiness, landing forgiveness, "grind pull" or w/e (like on easy/normal how rails and ledges pull you onto them in mid air)
    - how you flick actually affects boards spin (can spin slower or faster)
    - Impossibles
    - Switch is inverted controls and doesn't just swap
    - a menu to select animations for tricks so you can dial in your style.that should be the tag line, dial in your style.

    ok im done.

    ...

    OH AND CRAIL SLIDES AND PROPER LIP TRICKS I JUST WANNA DO BACK DISASTERS ON A BARRIER ALL DAY PLZ.

    ok now im done
    Last edited by Dead_Head; 12-02-2012 at 12:20 AM.

  7. #7
    Der Mohn Tintenfisch PoppySquidJr's Avatar
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    Quote Originally Posted by Dead_Head View Post
    I JUST WANNA DO BACK DISASTERS ON A BARRIER ALL DAY PLZ.
    More skateable barriers, and making the skateable ones harder to skate <3
    The artist formerly known as Luft

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