Sigh.

I encourage the enthusiasm, but the approach to this is all wrong. Your best bet would be to get a Kickstarter going, but in order for this to happen someone will have to do a shit-tonne of work to even get a simple budget/business plan going. On average a game takes 5 years from conception to market, and that's if you're building everything from the ground up. If you have an actual working engine up and running cut about 1 year off that plan. If you have assets up and running deduct an additional 6 months to a year. Don't even get me started on modelling and physics, both of which are very time and money consuming.

Let's say you get the $5 million in funding. Who's building the game? Are you infringing on any proprietary rights? Who gets to keep the profits?

Everyone says fuck EA but goddamn, they're a business. Why did the Skate series get killed? Not nearly enough return on investment. Whomever invests the $5 million will want their money back, with profits on top. Where will this revenue be generated?

Not dissing the plan, just totally dissing the plan.