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Thread: Going to attempt to get funding for a new skate game. not skate 4.

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  1. #1
    Seeing the Light Novel's Avatar
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    Quote Originally Posted by Luftwaffe View Post
    Ubisoft made the Shaun White games. I don't trust Ubisoft to make any more skating or snowboarding games.
    This is an excellent point. There's tons of politics that are going to get in the way of having anything get picked up. I was thinking more along the lines of a newer comapany. Or possibly even a first time developer. Who were the people that made that graphical interface, that looked like a salte sim, it was only a minute or so, just someone kickflipping down a small set? This shopping part won't happen unless we get funded.
    I had a good interview with the owner of a few board companies, chain owner, and he added a lot of interesting ideas, actual fundraising. He's going to make some calls, but I'm hoping to get (don't laugh) Rob Dyrdek on a conference call. Granted he's still a fan of the skate. Series... By Conference call, I mean just telephone call. Haha.
    I don't know at the moment, I'm just in a thousand different directions. I just want to play a new game, and help everyone else play. We shall see what the future holds.
    http://www.soundcloud.com/ironyokes
    Humble sample nerdhop for you.

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    Der Mohn Tintenfisch PoppySquidJr's Avatar
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    Quote Originally Posted by Novel View Post
    This is an excellent point. There's tons of politics that are going to get in the way of having anything get picked up. I was thinking more along the lines of a newer comapany. Or possibly even a first time developer. Who were the people that made that graphical interface, that looked like a salte sim, it was only a minute or so, just someone kickflipping down a small set? This shopping part won't happen unless we get funded.
    I had a good interview with the owner of a few board companies, chain owner, and he added a lot of interesting ideas, actual fundraising. He's going to make some calls, but I'm hoping to get (don't laugh) Rob Dyrdek on a conference call. Granted he's still a fan of the skate. Series... By Conference call, I mean just telephone call. Haha.
    I don't know at the moment, I'm just in a thousand different directions. I just want to play a new game, and help everyone else play. We shall see what the future holds.
    You're dedication to this is something to be taken seriously.
    We may not get a AAA, super polished title but anything new can be a great thing for us.
    The artist formerly known as Luft

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    Blazing a Trail unplannedman's Avatar
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    This is a good thread. I'll throw in an idea of a day/night engine.

    Quote Originally Posted by Roccityroller View Post
    dis nigga was born in a sea of flames and lava.
    Quote Originally Posted by Ayreon View Post
    yah well i was the pioneer of skate 3 porn, so there.

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    Hill Giant Lvl. 99 Fecal Face's Avatar
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    PLEASE IF THIS HAPPENS PAY ATTENTION TO TEXTURES

    the too-clean textures ruined the asthetics of S3


    Quote Originally Posted by NotedDerk View Post
    I want a city to be absolutely covered with scooter kids, like pigeons or rats, and if you hit just one of them, their parents run over and break your board and you can only play the game again when you purchase another 'online pass', aka a new deck, at 49.99, minimum!

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    World's Greatest Grandpa Permy's Avatar
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    Scott and Jay own flickit
    not ea

    also good luck
    Last edited by Permy; 11-29-2012 at 08:59 PM.

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    Seeing the Light Novel's Avatar
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    Quote Originally Posted by Permy View Post
    Scott and Jay own flickit
    not ea

    also good luck
    I think you are correct, I have yet to get a response from EA regarding patent rights and so forth. I believe them to be the true owners of the rights. I'm having trouble getting in touch with either of these people, I sent out emails to all if not most of the main people who worked on skate. Months ago, and have to get a reply. These were the two people I feared talking to the most, but also had the most authority when it came to doing a new sim.
    So now that we know who owns the rights to flick it, and thank god it isn't EA, because lawyer advised me not to do business with any major corp. Like them. Because they'd attempt to sell the patent on a lease type offer, that would include them making money from the deal long after the deal had been made. (Which is what I would do as well) it is good business. Scott I believe is working on other titles at the moment. And I'm already at another roadblock. I'm working on getting in touch with lil' Wayne's people, and keeping the numbers handy in case it comes to that. Who knows, he may have an interest in not only the skateboarding aspect but also the music. The guy who did the music for 'this is my element', David 'odd nosdam friend of a friend, has agreed to contribute for free to any project.
    I'm going to regroup with myself this weekend. Get some more numbers, and try to not give up already. But finding out that EA does not own flick it ' has pretty much made this 70% more attemptable. I see this might actually pan out. It's a long shot, but damnit skateboarding culture is alive and it is innovative and cool.
    http://www.soundcloud.com/ironyokes
    Humble sample nerdhop for you.

  7. #7
    Fluckit Master m.seven's Avatar
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    dude,i love your enthusiasm for this and really wish you the best of luck.

  8. #8
    Seeing the Light Novel's Avatar
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    Well, i wrote this long reply, but it vanished.

    As far as a musical soundtrack, i know people aren't too fond of skating to hip hop, which is why I was replying with an idea for
    User generated radio stations, or the encouragment for players to use their own generated music.

    The look and feel of s3 way not right. I agree. This will be addressed in a new game should it come to that.
    I would like to see a skateboarding sim that simulates skating in the real world.
    With a dirty, this is hard' kind of gameplay, it will be hard to do a tre flip in a real skateboard sim.
    Which is going to be an idea that has to evolve. If it ever makes it to that stage.
    It must, based on playability by all people who may want to pick it up. But at its core, must be a 'simulator' of real skateboarding
    Which takes patience and practice. We will see.

    I have this idea, i will try to explain in simple terms.
    Most games have a camera system that allows for free adjustment (after)
    The fact gameplay.. I'm proposing a game that uses in game camera placement.
    Which will allow for a first person view, a fish eye, camera man style view while playing in real time.
    This could create problems but again if we get there, this is my contribution and is not a comprimise.

    Lastely, this will have to be a small game. The map will not be huge, the feel not expansive.
    There cannot be professional skaters, given that I'm looking at a real budget of under
    5 million. That's being generous. I don't know yet. We will have a better picture soon.
    Perhaps after the first of Jan.

    Keep some ideas coming. No pro skaters though, uless of course they don't mind not being paid
    Until after the royalties come. Haha.
    http://www.soundcloud.com/ironyokes
    Humble sample nerdhop for you.

  9. #9
    FLuckin Mod MagicNarcosis's Avatar
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    Quote Originally Posted by Permy View Post
    Scott and Jay own flickit
    not ea

    also good luck
    I was about to say this ^
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  10. #10
    Yes You Can! llamasrock's Avatar
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    I must say that I am super impressed with the amount of support you are getting from the homies on this...makes me remember why i ruv fluckit good luck to you and if theres anything I/we can do, just let us know


    I will say that I agree that the next game should be on PC. Like has already been mentioned: customization. If somebody gets bored with something or wants something changed- they just make a mod and release it for everyone. Ordinary people could make the game what they want. Isnt that a big reason why Counter Strike is still going strong after all these years? people making maps and such?
    Last edited by llamasrock; 12-17-2012 at 12:56 PM.

  11. #11
    Blazing a Trail unplannedman's Avatar
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    Quote Originally Posted by Fecal Face View Post
    PLEASE IF THIS HAPPENS PAY ATTENTION TO TEXTURES

    the too-clean textures ruined the asthetics of S3
    lets go back to OG graphics. Those were the best

    EDIT:
    Quote Originally Posted by knexzor View Post
    I've read every post so far and wrote down some notes (WITH A REAL PEN).

    - You stated that real pros wouldn't be an option. I think this is wrong. I have a strong belief alot of the 'lesser' pros out there would gladly be in a skateboarding game without getting a fat paycheck. Naturally the likes of Nyjah Houston are more prone to want profit but I think there are many pros stoked and passionate enough about skateboarding to not want much or any pay. Emailing and asking doesn't cost much anyway, I'd gladly help out with some dirty work.

    - Hip hop is totally fine to skate to. In my personal opinion, soundtrack is not important because people will tire of it either way. I never listened to the s3 soundtrack at all, much rather play my own music. We could save a lot of money not having any licensed music at all.

    - Kinect and that shit is out of the question. It'll never work out satisfactory. TH Ride...

    - Boris' post sums up my views quite good. Walking, clothing, music, customization are all secondary. It's the feeling of nailing a rad kickflip backside tailslide we're all after in the end of the day, right?

    Edit: Love your enthusiasm dude, keep up the great work. It's appreciated.
    Let's get some secondhand/underground bands/artists in there, the ones tryina get noticed
    Last edited by unplannedman; 12-02-2012 at 02:53 PM.

    Quote Originally Posted by Roccityroller View Post
    dis nigga was born in a sea of flames and lava.
    Quote Originally Posted by Ayreon View Post
    yah well i was the pioneer of skate 3 porn, so there.

  12. #12
    Blazing a Trail Ohmidineffect's Avatar
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    Here's my two cents. As far as skateboarding goes I think the golden age resided in the early ninties where it was obscure and the followers weren't in it for just money. I loved the songs that people skated to, the graffitti'd grungy spots. SO if I were to have any input into a new skateboarding game I'd have the following to say:

    1) TAKE ADVANTAGE OF YOUR COMMUNITY. You have a community full of die hard fans that have been playing the game for ages. In terms of level design ask park builders for some help. I'm a real artist and would be ecstatic to provide input for level layouts and design.

    2) I honestly would rather no pros. I really liked the IDEA of Tony Hawks Underground. Starting as a rookie and getting hype. Maybe as you gain respect as a skater you get invited to different spots and what not. When I was skating in real life, the more people I met was the more places I'd learn about and events I'd know about.

    3) Don't limit the music. I'm a hardcore drummer but I love hip hop as well. My mom used to say, if you go in the cold with a jacket, if its too warm you can take it off. If you go without one, you'll stay cold and have no option out. So give me the option to turn off hip hop if I don't want it.

    4) In terms of bailing I'd love to stay away from ragdoll or cartoony bails, take hints from real skate boarding bails and run outs.

    5) THE MOST IMPORTANT PART OF ALL, INCLUDE THINGS LIKE QUICK CRETE, HAMMERS AND NAILS, SETTING UP PLY WOOD KICKERS ETC. AND SECURITY. Guys I don't know about you but I really like the challenge of skating what shouldn't be skated, more than CAP. Real life means we have to wait for the perfect time to skate when securities light or cut down a gate or quick crete a wall to make a bank or something.

    That's it for me!
    PSN: m00rg4n_FR33man_
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    Der Mohn Tintenfisch PoppySquidJr's Avatar
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    Quote Originally Posted by Ohmidineffect View Post
    Here's my two cents. As far as skateboarding goes I think the golden age resided in the early ninties where it was obscure and the followers weren't in it for just money. I loved the songs that people skated to, the graffitti'd grungy spots. SO if I were to have any input into a new skateboarding game I'd have the following to say:

    1) TAKE ADVANTAGE OF YOUR COMMUNITY. You have a community full of die hard fans that have been playing the game for ages. In terms of level design ask park builders for some help. I'm a real artist and would be ecstatic to provide input for level layouts and design.

    2) I honestly would rather no pros. I really liked the IDEA of Tony Hawks Underground. Starting as a rookie and getting hype. Maybe as you gain respect as a skater you get invited to different spots and what not. When I was skating in real life, the more people I met was the more places I'd learn about and events I'd know about.

    3) Don't limit the music. I'm a hardcore drummer but I love hip hop as well. My mom used to say, if you go in the cold with a jacket, if its too warm you can take it off. If you go without one, you'll stay cold and have no option out. So give me the option to turn off hip hop if I don't want it.

    4) In terms of bailing I'd love to stay away from ragdoll or cartoony bails, take hints from real skate boarding bails and run outs.

    5) THE MOST IMPORTANT PART OF ALL, INCLUDE THINGS LIKE QUICK CRETE, HAMMERS AND NAILS, SETTING UP PLY WOOD KICKERS ETC. AND SECURITY. Guys I don't know about you but I really like the challenge of skating what shouldn't be skated, more than CAP. Real life means we have to wait for the perfect time to skate when securities light or cut down a gate or quick crete a wall to make a bank or something.

    That's it for me!
    Very good points, but the issue with the last thing is, while it sounds wonderful, it'd be very difficult to pull off, especially without a major developer.
    The artist formerly known as Luft

  14. #14
    Fluckit Master
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    Quote Originally Posted by Ohmidineffect View Post
    Here's my two cents. As far as skateboarding goes I think the golden age resided in the early ninties where it was obscure and the followers weren't in it for just money. I loved the songs that people skated to, the graffitti'd grungy spots. SO if I were to have any input into a new skateboarding game I'd have the following to say:

    1) TAKE ADVANTAGE OF YOUR COMMUNITY. You have a community full of die hard fans that have been playing the game for ages. In terms of level design ask park builders for some help. I'm a real artist and would be ecstatic to provide input for level layouts and design.

    2) I honestly would rather no pros. I really liked the IDEA of Tony Hawks Underground. Starting as a rookie and getting hype. Maybe as you gain respect as a skater you get invited to different spots and what not. When I was skating in real life, the more people I met was the more places I'd learn about and events I'd know about.

    3) Don't limit the music. I'm a hardcore drummer but I love hip hop as well. My mom used to say, if you go in the cold with a jacket, if its too warm you can take it off. If you go without one, you'll stay cold and have no option out. So give me the option to turn off hip hop if I don't want it.

    4) In terms of bailing I'd love to stay away from ragdoll or cartoony bails, take hints from real skate boarding bails and run outs.

    5) THE MOST IMPORTANT PART OF ALL, INCLUDE THINGS LIKE QUICK CRETE, HAMMERS AND NAILS, SETTING UP PLY WOOD KICKERS ETC. AND SECURITY. Guys I don't know about you but I really like the challenge of skating what shouldn't be skated, more than CAP. Real life means we have to wait for the perfect time to skate when securities light or cut down a gate or quick crete a wall to make a bank or something.

    That's it for me!
    Agreed! I really like last one, and you could do it like s2 phone. Hit directional button and bring up a list of those items...
    www.youtube.com/IstabbeDaman


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    Quote Originally Posted by rzrfvr View Post
    CAP is a monster and not everyone can learn all the tricks just like the graphics creator.
    Quote Originally Posted by Wiltzuh View Post
    I skate unrealistic in real life...i just learned ungrindables at my local park !

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